“Dabzaruli Guli” is an interactive book designed to make early education more engaging for children through storytelling and mini-games. The project was developed under the Interactive Books initiative by GeoLab Edu, supported by the Bank of Georgia as part of Tbilisi World Book Capital.
The program began with a three-month Unity training course, where I learned the fundamentals of interactive media design, gameplay scripting, and user interface creation. After the training phase, our team of five developers collaborated with artists and writers to produce the final interactive storybook.
Book Author: Sandro Asatiani
Illustrations: Sandro Asatiani
Voice: Andria Vatchridze
Unity Instructor: Tamta Asatiani
Developers: Damiane Kapanadze (in a team of five)
My role focused on designing gameplay logic, implementing interactivity using C# in Unity, and integrating the visual and audio assets provided by our creative team. Through this experience, I developed a stronger sense of how to merge educational goals with game design principles, creating an engaging and accessible learning tool for children.
This is a drag and drop puzzle where the player has to build the "Dabzaruli Guli" - Cracked Heart.
